

From there, you gain knowledge in a plethora of differing magic elements, techniques, and other things used to finally craft/learn a spell. The biggest one is Spell Research Mod, which adds a whole spell creation system that requires studying numerous items, ingredients, and written tomes and thesis scattered throughout Skyrim. Thankfully, we have some options to remedy this.

One thing that always bugged me about magic in Skyrim was it's simplicity, especially without a magic creation system like daggerfall. Hey, I've been really getting back into Skyrim SE and modding Skyrim with the new engine.
